Eric Chocholacek's Portfolio
Infinitesimals is a game where players, barely the size of an insect, must navigate an enormous world filled with towering terrain, local wildlife and deadly machines.
Taking inspiration from a manga series I enjoy (Blame!), I tried to create a vast, maze-like, dark, decrepit structure that encouraged exploration with rewards and unlockable areas, but also had an intense atmosphere that kept Players on their toes while avoiding dangerous entities.
A collection of the projects I completed for the Level Design for Games course at CGMA. Each week, I was tasked to create a new or iterate on a previous level to explore the lessons taught in the lectures that were presented that week.
A study of the level design and mechanics of the video game "Death Stranding" created by Kojima Productions. Built during a 48-hour "level design jam", this is a short, single-player experience set in a large canyon where the Player must traverse challenging landscapes and sneak past deadly entities to collect Cargo from a dangerous enemy encampment in order to return it to an NPC at a safe area.
A Third-Person Co-opetition Shooter game set in a world influenced by Westerns and H.P. Lovecraft, pitting Players against players and other unspeakable horrors as they hunt for valuable relics of unknown worlds. (Re-imagining of Left Behind)
A First-Person Atmospheric Horror game with some light puzzle elements set within a seemingly abandoned mansion that used to be home to 2 deranged scientists and their son. Players wake up in this haunted house surrounded by strange video equipment and must use VHS tapes to find a way to overcome the horrors they will face.