{"id":160,"date":"2019-03-01T09:55:15","date_gmt":"2019-03-01T17:55:15","guid":{"rendered":"http:\/\/ericchocholacek.com\/?page_id=160"},"modified":"2022-01-14T17:39:34","modified_gmt":"2022-01-15T01:39:34","slug":"fortune","status":"publish","type":"page","link":"https:\/\/ericchocholacek.com\/index.php\/projects\/fortune\/","title":{"rendered":"Fortune"},"content":{"rendered":"\n\n\n<div id=\"gameDetails\"><\/div>\n\n\n\n<div class=\"wp-block-columns alignwide has-2-columns is-layout-flex wp-container-3 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><\/p>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background has-medium-font-size\"> \u2501\u2501\u2501\u2501 <strong>Game Details<\/strong> \u2501\u2501\u2501\u2501\u2501 <\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\">&#8211; Genre: <em>3rd Person Western\/Horror Co-opetition Shooter<\/em> <br>&#8211; Engine Used: <em>Unreal Engine 4<\/em> <br>&#8211; Target Platform(s):  <em>PC, PS4<\/em> <br>&#8211; Duration: <em>6 Months<\/em>  <\/p>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background has-medium-font-size\"> \u2501\u2501\u2501\u2501 <strong>Description<\/strong> \u2501\u2501\u2501\u2501<\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\">Fortune is a game that takes place in a Western setting that takes some inspiration from elements of H.P. Lovecraft. Set in a small crossroads town called Fortune, Players will take the role of an unlawful renegade that must serve their sentence by delving into a cursed mine to collect rare artifacts in order to be released from their sentence. <\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\">The overarching goal for Fortune is to scavenge as much loot as possible from the depths of the mine and then safely return to the town of Fortune. However, each level within the game will support multiple goals, both small and large, that will ultimately lead a Player towards the main goal of collecting awesome loot to make themselves stronger as well as work towards becoming free. <\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\">In this level, Players must infiltrate Undercity <em>(a forgotten city discovered in the depths of the mine)<\/em> by traversing through a series of expansive caverns full of horrific monsters and traps in order to reach a rare artifact. Their infiltration starts in the Undercity Chasms, a burial ground of sorts that lies far from the gates of Undercity.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><\/p>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background has-medium-font-size\">\u2501\u2501\u2501\u2501\u2501<strong>Role(s)<\/strong>\u2501\u2501\u2501\u2501\u2501 <\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\">&#8211; Level Designer<br>&#8211; Combat Designer<br>&#8211; Scripter (Blueprints)  <br><br><\/p>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background has-medium-font-size\"> \u2501\u2501\u2501 <strong>Responsibilities <\/strong>\u2501\u2501\u2501<\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\">&#8211; Created and maintained the<strong> level design document(s)<\/strong> that all disciplines of the team worked from. <br><br>&#8211; Worked closely with the programming team to prototype and implement <strong>core features and enemy AI behaviors<\/strong>. <br><br>&#8211; Placed <strong>navigation nodes and spawn points<\/strong> to create fun and engaging AI combat encounters.<br><br>&#8211; Blocked out the first level of the game that served as a glorified <strong>tutorial<\/strong> to introduce the Player to core mechanics, story and gameplay loops. <br><br>&#8211; Implemented <strong>level streaming<\/strong> to ensure level remained performant throughout a gameplay session. <br><br>&#8211; <strong>Constantly iterated<\/strong> based on playtest feedback from the team.<br><br>&#8211;  Provided <strong>qualitative and constructive feedback<\/strong> to the programmers, artists and writers throughout pre-production and first deliverable phases of development. <\/p>\n<\/div>\n<\/div>\n\n\n\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n<div id=\"devBreakdown\"><\/div>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background\"> \u2501\u2501\u2501\u2501 <strong>Development Breakdown\/Level Walkthrough<\/strong> \u2501\u2501\u2501\u2501 <\/p>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">Development of Fortune was done with the same team I worked on Left Behind with. The Fortune project started shortly after the team abandoned the core idea of Left Behind and stripped the battle royale ideas from the game, leaving us with a co-op survival experience similar to the Left 4 Dead or Warhammer: Vermintide games. However, we wanted to put our own spin on the genre by giving Players the option to work together, this resulted in a level with multiple paths and secret areas that could either be overcome as a group (to get more loot) or as a solo Player (to get higher value loot). <\/p>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">Creation of the level started with documentation, collecting reference images, and drawing some 2D maps. I wanted the level to be paced similar to the Warhammer: Vermintide levels, so I included 4 different areas a group of Players would traverse before reaching the boss\/large enemy encounter at the end of the level. This allowed Players to have a lengthy play time in a single instance as well as learn the ins-and-outs of a level so they can perform better then next time they play.<\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-912 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-912\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/04\/UC_Caverns.jpg\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"Upon entering the Chasm area, Players must traverse these islands and survive the hordes of Enemy AI that have made these land masses their habitat in order to reach a pathway that leads them up, towards the Caves.\" data-attachment-id=\"900\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Upon entering the Chasm area, Players must traverse these islands and survive the hordes of Enemy AI that have made these land masses their habitat in order to reach a pathway that leads them up, towards the Caves.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/04\/UC_Caverns\/4192677724.jpg\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">Upon entering the Chasm area, Players must traverse these islands and survive the hordes of Enemy AI that have made these land masses their habitat in order to reach a pathway that leads them up, towards the Caves.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/04\/UC_Caves.jpg\" data-caption-title=\"Fortune - Caves\" data-caption-desc=\"A medium-large cave system. Players will need to overcome this area by avoiding the various traps and unique enemies hiding in wait for them (this section will have a larger emphasis on horror-elements) in order to reach a colossal, demonic gate.\" data-attachment-id=\"901\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"A medium-large cave system. Players will need to overcome this area by avoiding the various traps and unique enemies hiding in wait for them (this section will have a larger emphasis on horror-elements) in order to reach a colossal, demonic gate.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/04\/UC_Caves\/571984069.jpg\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><div class=\"fg-caption-desc\">A medium-large cave system. Players will need to overcome this area by avoiding the various traps and unique enemies hiding in wait for them (this section will have a larger emphasis on horror-elements) in order to reach a colossal, demonic gate.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/04\/UC_Bridge.jpg\" data-caption-title=\"Fortune - Bridge\" data-caption-desc=\"A large, raised bridge with a gigantic skeletal gate around it. Players will need to find 4 switches in the area around the gate, and activate each simultaneously in order to begin lowering the Gate and Bridge.\" data-attachment-id=\"899\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"A large, raised bridge with a gigantic skeletal gate around it. Players will need to find 4 switches in the area around the gate, and activate each simultaneously in order to begin lowering the Gate and Bridge.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/04\/UC_Bridge\/779458720.jpg\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Bridge<\/div><div class=\"fg-caption-desc\">A large, raised bridge with a gigantic skeletal gate around it. Players will need to find 4 switches in the area around the gate, and activate each simultaneously in order to begin lowering the Gate and Bridge.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/04\/UC_Dungeon.jpg\" data-caption-title=\"Fortune - Dungeon\" data-caption-desc=\"After progressing through the first half of the Dungeon, Players will be presented with a linear path that leads them towards a makeshift gladiator arena. In this arena, Players will face Bakol, Nightmare King.\" data-attachment-id=\"902\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"After progressing through the first half of the Dungeon, Players will be presented with a linear path that leads them towards a makeshift gladiator arena. In this arena, Players will face Bakol, Nightmare King.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/04\/UC_Dungeon\/2597483745.jpg\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><div class=\"fg-caption-desc\">After progressing through the first half of the Dungeon, Players will be presented with a linear path that leads them towards a makeshift gladiator arena. In this arena, Players will face Bakol, Nightmare King.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>I started with blocking out the first chunk of the level, the Chasm area. This piece of the level serves as the start\/spawn point for all Players and gives them some time to learn the ropes of the game. My original idea was to have Players separated across 5 different rooms when they spawn in, then have them all connect in a larger room before entering the Chasm section of the area, but I felt that didn&#8217;t really sell the idea or size of the level. As a result, I created a large open area with a portal to serve as the new spawn point for all Players and the multiple rooms were re-purposed as alternate paths Player could take after collecting their equipment. With the slight redesign, Players now start together and must traverse a winding bridge over a large, open cavern before collecting their equipment. This allowed me to use scale and negative space to help set the mood for the level before gameplay really began, as well as give Players a chance to get accustomed to the basic character controls.<\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-918 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-918\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.22.2018_17.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"Initial block out of the starting\/spawn rooms and corridors. Players start in the rooms at the back of the structure move through separate paths. Each path either intersects or provides a small opening to each other path to let Players see other Players and learn they aren&#039;t alone.\" data-attachment-id=\"425\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Initial block out of the starting\/spawn rooms and corridors. Players start in the rooms at the back of the structure move through separate paths. Each path either intersects or provides a small opening to each other path to let Players see other Players and learn they aren&#039;t alone.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_22_2018_17\/2636806924.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">Initial block out of the starting\/spawn rooms and corridors. Players start in the rooms at the back of the structure move through separate paths. Each path either intersects or provides a small opening to each other path to let Players see other Players and learn they aren't alone.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.22.2018_16.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"Players must traverse through claustrophobic corridors until they all meet at a large choke point leading to the Chasm section.\" data-attachment-id=\"424\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Players must traverse through claustrophobic corridors until they all meet at a large choke point leading to the Chasm section.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_22_2018_16\/392434519.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">Players must traverse through claustrophobic corridors until they all meet at a large choke point leading to the Chasm section.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.29.2018_1.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"The redesigned spawn point. Players spawn at the portal (white oval\/arch to the left) and must make their way across a winding bridge to reach the paths leading to the Chasm.\" data-attachment-id=\"431\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"The redesigned spawn point. Players spawn at the portal (white oval\/arch to the left) and must make their way across a winding bridge to reach the paths leading to the Chasm.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_29_2018_1\/3154051989.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">The redesigned spawn point. Players spawn at the portal (white oval\/arch to the left) and must make their way across a winding bridge to reach the paths leading to the Chasm.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.4.2018_2.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"If Players took the time to look around the environment they could notice several large characters trapped amidst the cavern walls. These large entities make a return later in the level but are placed here as a bit of foreshadowing.\" data-attachment-id=\"432\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"If Players took the time to look around the environment they could notice several large characters trapped amidst the cavern walls. These large entities make a return later in the level but are placed here as a bit of foreshadowing.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_4_2018_2\/882665396.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">If Players took the time to look around the environment they could notice several large characters trapped amidst the cavern walls. These large entities make a return later in the level but are placed here as a bit of foreshadowing.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>The next step was to start blocking out the Chasm section of this area. Upon entering the Chasm\/Fissure area, Players will see 2 large land masses housing a burial ground, makeshift fortress, a winding cave system, and a large crystal that appears to be providing some sort of power\/resource to the area. Players must traverse these islands and survive the hordes of Enemy AI that have made these land masses their habitat in order to reach a pathway by the large crystal that leads them up, towards Undercity. Players have an option to stick with the group and eliminate all enemies in the area in order to gain a firepower advantage for later parts of the level, as well as the chance to loot the resource-rich area. Players who decide to speed through this area and avoid the enemies won\u2019t have the aforementioned advantages, but they will get a head-start on looting the next area, claiming some of the best loot for themselves. <\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-921 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-921\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.23.2018_9.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"The first large land mass was positioned to the left\/west of the spawn\/starting corridors. This area was especially eye-catching to Players that took the routes on the right\/east side as they&#039;d emerge from the corridors facing it.\" data-attachment-id=\"229\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"The first large land mass was positioned to the left\/west of the spawn\/starting corridors. This area was especially eye-catching to Players that took the routes on the right\/east side as they&#039;d emerge from the corridors facing it.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_23_2018_9\/1577982441.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">The first large land mass was positioned to the left\/west of the spawn\/starting corridors. This area was especially eye-catching to Players that took the routes on the right\/east side as they'd emerge from the corridors facing it.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.25.2018_8.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"The second land mass positioned on the right\/west side of the spawn\/starting corridors. This is the quickest and easiest path to traverse as there are less enemies and areas to explore.\" data-attachment-id=\"230\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"The second land mass positioned on the right\/west side of the spawn\/starting corridors. This is the quickest and easiest path to traverse as there are less enemies and areas to explore.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_25_2018_8\/3472877841.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">The second land mass positioned on the right\/west side of the spawn\/starting corridors. This is the quickest and easiest path to traverse as there are less enemies and areas to explore.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.25.2018_2.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"View when emerging into the Chasm section from the left\/west corridors. Lights were placed to draw the Player&#039;s eye to points of interest in the area.\" data-attachment-id=\"472\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View when emerging into the Chasm section from the left\/west corridors. Lights were placed to draw the Player&#039;s eye to points of interest in the area.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_25_2018_2\/1227016354.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">View when emerging into the Chasm section from the left\/west corridors. Lights were placed to draw the Player's eye to points of interest in the area.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.28.2018_4.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"An updated view of the same area. Cover was added to help Players hide from or lure enemy AI around to give them an advantage.\" data-attachment-id=\"475\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An updated view of the same area. Cover was added to help Players hide from or lure enemy AI around to give them an advantage.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_28_2018_4\/1686145254.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">An updated view of the same area. Cover was added to help Players hide from or lure enemy AI around to give them an advantage.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.27.2018_2.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"An overhead view of both land masses. The piece on the left supports a small cave system and makeshift fortress that eventually lead to the large crystal on the right (area with red lights)\" data-attachment-id=\"473\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An overhead view of both land masses. The piece on the left supports a small cave system and makeshift fortress that eventually lead to the large crystal on the right (area with red lights)\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_27_2018_2\/1819461020.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">An overhead view of both land masses. The piece on the left supports a small cave system and makeshift fortress that eventually lead to the large crystal on the right (area with red lights)<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.28.2018_3.png\" data-caption-title=\"Fortune - Chasm\" data-caption-desc=\"An updated view of the scene when seen from the right\/west corridors. Ammo and health pick-ups were placed to encourage Players to move around the area during combat due to their limited supplies\/ammunition.\" data-attachment-id=\"474\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An updated view of the scene when seen from the right\/west corridors. Ammo and health pick-ups were placed to encourage Players to move around the area during combat due to their limited supplies\/ammunition.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_28_2018_3\/3818077520.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><div class=\"fg-caption-desc\">An updated view of the scene when seen from the right\/west corridors. Ammo and health pick-ups were placed to encourage Players to move around the area during combat due to their limited supplies\/ammunition.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>With the general layout of the Chasm complete, I spent another chunk of development time on fleshing out the space and giving it a bit more character with structures\/areas to explore as well as complete a first pass of Enemy AI placement. One of the more obvious additions to the Chasm section was the large burial ground building\/temple that houses a large monster&#8217;s skeleton. This eye-catching set piece was used in a variety of ways within the space, allowing Players to utilize the bones as cover to hide from or lure Enemy AI around, as well as be used as platforms to let Players reach some valuable loot hidden throughout the burial ground or pick off Enemy AI from a safe distance.<\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-926 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-926\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.27.2018_9.png\" data-caption-title=\"Fortune - Chasm Burial Ground\" data-caption-desc=\"The exterior of the Burial Ground temple\/building. Players must fight against small waves of enemies as they traverse the path outside of the Burial Ground in order to &quot;earn the right&quot; to claim the loot within.\" data-attachment-id=\"428\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"The exterior of the Burial Ground temple\/building. Players must fight against small waves of enemies as they traverse the path outside of the Burial Ground in order to &quot;earn the right&quot; to claim the loot within.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_27_2018_9\/2142305160.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Burial Ground<\/div><div class=\"fg-caption-desc\">The exterior of the Burial Ground temple\/building. Players must fight against small waves of enemies as they traverse the path outside of the Burial Ground in order to \"earn the right\" to claim the loot within.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.27.2018_11.png\" data-caption-title=\"Fortune - Chasm Burial Ground\" data-caption-desc=\"Interior shot of the Burial Ground temple\/building. The skeleton of the large monster is instantly visible and used as a guide to lead Players towards the skull when a piece of valuable loot is placed.\" data-attachment-id=\"429\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Interior shot of the Burial Ground temple\/building. The skeleton of the large monster is instantly visible and used as a guide to lead Players towards the skull when a piece of valuable loot is placed.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_27_2018_11\/3033057224.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Burial Ground<\/div><div class=\"fg-caption-desc\">Interior shot of the Burial Ground temple\/building. The skeleton of the large monster is instantly visible and used as a guide to lead Players towards the skull when a piece of valuable loot is placed.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.27.2018_13.png\" data-caption-title=\"Fortune - Chasm Burial Ground\" data-caption-desc=\"A view from underneath the monster&#039;s skull. Players can use the monster&#039;s bones as cover to hide from ranged enemy attacks while they pick them off and make their way to the platform beneath the skull.\" data-attachment-id=\"430\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"A view from underneath the monster&#039;s skull. Players can use the monster&#039;s bones as cover to hide from ranged enemy attacks while they pick them off and make their way to the platform beneath the skull.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_27_2018_13\/32585420.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Burial Ground<\/div><div class=\"fg-caption-desc\">A view from underneath the monster's skull. Players can use the monster's bones as cover to hide from ranged enemy attacks while they pick them off and make their way to the platform beneath the skull.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>Due to the size of the Chasm section, a lot of Enemy AI needed to be placed to keep Players on their toes as they explored the Chasm. To ensure the pacing was fun and not too overwhelming, I decided to implement 5 enemy encounters throughout the Chasm section. This allowed Players to catch their breath and resupply between large combat encounters as well as present them with multiple options to improve their combat skills in hectic situations. I kept the waves of enemies relatively small so that Players weren&#8217;t immediately overwhelmed at the start of the level and want to stop playing before reaching the end. <\/p>\n\n\n\n<figure class=\"wp-block-image alignwide\"><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"393\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/Chasm_AI_Spawn_A.jpg?resize=750%2C393\" alt=\"\" class=\"wp-image-465\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/Chasm_AI_Spawn_A.jpg?resize=1024%2C537&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/Chasm_AI_Spawn_A.jpg?resize=300%2C157&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/Chasm_AI_Spawn_A.jpg?resize=768%2C403&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/Chasm_AI_Spawn_A.jpg?w=1912&amp;ssl=1 1912w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/Chasm_AI_Spawn_A.jpg?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">Please see below for a brief explanation of each combat encounter\/space:<br><strong>1. <\/strong>This is the first combat encounter Players will face. The area is littered with health and ammunition pick-ups to encourage Players to keep moving during combat as well as expend their ammunition without risk of immediately using all of their ammo in the first encounter. Roughly 15 enemies would spawn here in waves and rush all Players in a group. This gave Players a chance to work together and overcome a challenge right away for an almost instant sense of comradery.<br><strong>2.<\/strong> This combat encounter is triggered when Players emerge from the caves of the left\/west land mass. This encounter is more intense than the first as the area is rich with resources and loot for Players to find. The area is bountiful with cover and elevated platforms to provide Players with a fun and unique space to move around to gain an advantage against the Enemy AI.<br><strong>3.<\/strong> This combat encounter is focused around the makeshift fortress. As players approach the fortress, Enemy AI will begin to spawn and rush towards them. Players must fight through the first wave of Enemy AI to reach the interior of the 2-floor fortress and eliminate the rest of the hostiles. A couple of ranged enemies were placed in watch towers or platforms sticking out of the fortress to encourage Players to use the cover provided as well as quickly rush inside the fortress to avoid any more damage from the ranged enemies. Additionally, these ranged enemies marked the location of valuable loot.<br><strong>4.<\/strong> This is a short and sweet encounter meant to catch Players off-guard after the fortress encounter. Only a few enemies spawn here and force Players to think twice before moving into a new area without caution.<br><strong>5.<\/strong> The most intense encounter of the level. Waves of enemies spawn at the top of this spiraling path and work their way down towards the start of the path. Players must work together to fight through the hordes of enemies that rush towards them from above. Upon eliminating all enemies on their way up, Players are presented with a cache of ammunition and loot before a short resting beat leading towards the Caves.<\/p>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>The next section of the level I built was the Caves. After ascending up the path from the Chasm section, Players are able to take a bit of a breather at the entrance of a medium-large cave system. This cave system has 3 different paths that all intertwine as Player&#8217;s move forward. While progressing along one path, Players can catch glimpses of other Players in their session through large gaps in walls or higher\/lower platforms within the caves. Players will need to overcome this area by avoiding the various traps and unique enemies hiding in wait for them (this section has larger emphasis on horror elements) in order to reach a colossal, demonic gate. <\/p>\n\n\n\n<div class=\"wp-block-cover has-header-overlay-color-background-color has-background-dim has-custom-content-position is-position-bottom-center\"><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"409\" class=\"wp-block-cover__image-background wp-image-437\" alt=\"\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_11.png?resize=750%2C409\" style=\"object-position:54% 100%\" data-object-fit=\"cover\" data-object-position=\"54% 100%\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_11.png?resize=1024%2C558&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_11.png?resize=300%2C163&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_11.png?resize=768%2C418&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_11.png?w=1918&amp;ssl=1 1918w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_11.png?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<p class=\"has-small-font-size\">Players are presented with 3 possible paths to enter the Cave system.<\/p>\n<\/div><\/div>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">The first section of the cave is a simple traversal section, a relatively calm experience in order to have a resting beat after the intense encounter at the end of the Chasms section. At the start, Players can choose 1 of 3 paths available to them in order to advance through the caves. All paths lead to the same location (the gate at the end of the cave system) but provide Players with an option to choose their own path and have a slightly different experience than Players, in terms of loot, amount of enemies encountered, and general geometry of the cave. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"404\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png?resize=750%2C404\" alt=\"\" class=\"wp-image-484\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png?resize=1024%2C551&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png?resize=300%2C162&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png?resize=768%2C414&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png?w=1922&amp;ssl=1 1922w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">The most difficult and exciting section of the caves is in the middle section of the system. Once through the traversal\/maze-like section at the start, Players are presented with a large, open room filled with colossal monsters trapped within the rocks that make up the cave. These are the monsters that were hinted at\/showcased at the very start of the level when Players spawn in, but they&#8217;re now able to reach out and grab at Players as they navigate through the area. Players need to be constantly aware of their surroundings as they traverse through this section as not every monster is visible and any gap or hole they pass may result in being grabbed by one of these monsters if they&#8217;re not careful. In addition to these large hazards, Players can also discover higher rarity loot if they take the time to explore this section. <\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped alignwide wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"405\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png?resize=750%2C405\" alt=\"\" data-id=\"440\" data-link=\"http:\/\/ericchocholacek.com\/05-13-2018_12\/\" class=\"wp-image-440\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png?resize=1024%2C553&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png?resize=300%2C162&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png?resize=768%2C415&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png?w=1912&amp;ssl=1 1912w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"412\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png?resize=750%2C412\" alt=\"\" data-id=\"442\" data-link=\"http:\/\/ericchocholacek.com\/05-13-2018_15-2\/\" class=\"wp-image-442\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png?resize=1024%2C562&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png?resize=300%2C165&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png?resize=768%2C421&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png?w=1916&amp;ssl=1 1916w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">Near the end of the Caves section, Players emerge out into a destroyed temple-like structure that reveals a small glimpse of their next challenge, a colossal, demonic gate. Beyond this gate is a nightmarish bridge that leads to the depths of the dark, decrepit dungeon that lies beneath the Undercity. However, the Gate and Bridge are both fully raised, preventing Players from advancing right away. <\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-938 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-938\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_11.png\" data-caption-title=\"Fortune - Cave Exit\" data-caption-desc=\"View when emerging the caves from the path that was on the left side of the Cave Entrance. Players are able to see a glimpse of the demonic gate through a broken wall.\" data-attachment-id=\"443\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View when emerging the caves from the path that was on the left side of the Cave Entrance. Players are able to see a glimpse of the demonic gate through a broken wall.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_11\/3977450389.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Cave Exit<\/div><div class=\"fg-caption-desc\">View when emerging the caves from the path that was on the left side of the Cave Entrance. Players are able to see a glimpse of the demonic gate through a broken wall.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_12.png\" data-caption-title=\"Fortune - Cave Exit\" data-caption-desc=\"View when emerging the caves from the path that was in the middle of the Cave Entrance. Players are able to see a glimpse of the demonic gate through the broken cave wall\/path leading towards the gate.\" data-attachment-id=\"444\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View when emerging the caves from the path that was in the middle of the Cave Entrance. Players are able to see a glimpse of the demonic gate through the broken cave wall\/path leading towards the gate.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_12\/1750075500.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Cave Exit<\/div><div class=\"fg-caption-desc\">View when emerging the caves from the path that was in the middle of the Cave Entrance. Players are able to see a glimpse of the demonic gate through the broken cave wall\/path leading towards the gate.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_13.png\" data-caption-title=\"Fortune - Cave Exit\" data-caption-desc=\"View when emerging the caves from the path that was on the right side of the Cave Entrance. Players are able to see a glimpse of the demonic gate through the broken cave wall\/path leading towards the gate.\" data-attachment-id=\"445\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View when emerging the caves from the path that was on the right side of the Cave Entrance. Players are able to see a glimpse of the demonic gate through the broken cave wall\/path leading towards the gate.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_13\/3793641527.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Cave Exit<\/div><div class=\"fg-caption-desc\">View when emerging the caves from the path that was on the right side of the Cave Entrance. Players are able to see a glimpse of the demonic gate through the broken cave wall\/path leading towards the gate.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.03.2018-1.png\" data-caption-title=\"Fortune - Gate\" data-caption-desc=\"An overview shot of the Gate area. Players are able to climb upon the monster&#039;s skeleton that serves as the gate to get a vertical advantage on the enemies that will spawn here.\" data-attachment-id=\"446\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An overview shot of the Gate area. Players are able to climb upon the monster&#039;s skeleton that serves as the gate to get a vertical advantage on the enemies that will spawn here.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_03_2018-1\/2450766468.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Gate<\/div><div class=\"fg-caption-desc\">An overview shot of the Gate area. Players are able to climb upon the monster's skeleton that serves as the gate to get a vertical advantage on the enemies that will spawn here.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>Players will need to find 4 switches in the area around the gate, and activate each simultaneously in order to begin lowering the Gate and Bridge. As soon as this is triggered, a small horde of enemies can be seen advancing towards the other side of the Gate and begin climbing. As the Gate lowers, enemies on the other side will climb up and spill over the top of it, plummeting in the Player\u2019s range. Additionally, less difficult enemies will begin flowing out of small tunnels surrounding the area to keep Players on their toes while they wait for the gate to lower. <br><\/p>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">As soon as the gate has lowered, Players are able to move forward into another small area surrounding the Bridge where they will continue fighting the waves of enemies. Enemies will either be all defeated, or cease spawning once the Bridge is nearly lowered. However, as soon as the Bridge hits the ground, Players will notice a small army of enemies charging across the bridge and directly towards them. Here, Players will choose whether to work together and charge the army of enemies (richest, most ammo-consuming path) or find the alternate route below the bridge and climb across the demonic adornments to reach the Undercity Dungeons (quickest path, but harder enemies will be present on this path).<\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-941 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-941\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.03.2018_5.png\" data-caption-title=\"Fortune - Bridge to Dungeon\" data-caption-desc=\"View of the bride while it&#039;s raised. This is that initial state of the bridge when Player first see it. It will begin slowly lowering once Players have activated all of the necessary switches in the area.\" data-attachment-id=\"448\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View of the bride while it&#039;s raised. This is that initial state of the bridge when Player first see it. It will begin slowly lowering once Players have activated all of the necessary switches in the area.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_03_2018_5\/1314760612.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Bridge to Dungeon<\/div><div class=\"fg-caption-desc\">View of the bride while it's raised. This is that initial state of the bridge when Player first see it. It will begin slowly lowering once Players have activated all of the necessary switches in the area.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.03.2018_6.png\" data-caption-title=\"Fortune - Bridge to Dungeon\" data-caption-desc=\"View of the bridge in it&#039;s lowered position. Once the bridge has been lowered, a small army of weak enemies will begin charging down the bridge and towards Players.\" data-attachment-id=\"449\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View of the bridge in it&#039;s lowered position. Once the bridge has been lowered, a small army of weak enemies will begin charging down the bridge and towards Players.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_03_2018_6\/1292115176.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Bridge to Dungeon<\/div><div class=\"fg-caption-desc\">View of the bridge in it's lowered position. Once the bridge has been lowered, a small army of weak enemies will begin charging down the bridge and towards Players.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.03.2018_7.png\" data-caption-title=\"Fortune - Bridge to Dungeon\" data-caption-desc=\"A view of the underside of the bridge. Using the adornments on the front\/bottom of the bridge, Players can avoid the wave of enemies charging towards them and conserve some of their ammunition and supplies.\" data-attachment-id=\"450\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"A view of the underside of the bridge. Using the adornments on the front\/bottom of the bridge, Players can avoid the wave of enemies charging towards them and conserve some of their ammunition and supplies.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_03_2018_7\/4279187682.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Bridge to Dungeon<\/div><div class=\"fg-caption-desc\">A view of the underside of the bridge. Using the adornments on the front\/bottom of the bridge, Players can avoid the wave of enemies charging towards them and conserve some of their ammunition and supplies.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>Once inside the Dungeon, Players will be encouraged to explore the environment, allowing them to find rare items\/enemies. This area will be more horror-themed as the dark tunnels and dungeon-unique props allow fear to lurk around every corner. <br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"409\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png?resize=750%2C409\" alt=\"\" class=\"wp-image-452\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png?resize=1024%2C559&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png?resize=300%2C164&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png?resize=768%2C419&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png?w=1916&amp;ssl=1 1916w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">The Dungeon started as a relatively flat space, but I added some small towers in order to implement some verticality to the space. The towers are connected to other higher-up areas\/cells with narrow bridges in order to encourage exploration of the area and help the towers stand out as landmarks in the space since a lot of assets have been repeated to make up the dungeon. Players are able to ascend these towers to find additional resources, loot, and reach areas they normally wouldn&#8217;t be able to in order to, and avoid alerting some enemies. <\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-943 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-943\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_3.png\" data-caption-title=\"Fortune - Dungeon\" data-caption-desc=\"Initial view when entering the Dungeon section. The bright lights in the center of the image, behind the prison cells are meant to draw the Player&#039;s eye so they know where the exit is.\" data-attachment-id=\"453\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Initial view when entering the Dungeon section. The bright lights in the center of the image, behind the prison cells are meant to draw the Player&#039;s eye so they know where the exit is.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_3\/1200544694.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><div class=\"fg-caption-desc\">Initial view when entering the Dungeon section. The bright lights in the center of the image, behind the prison cells are meant to draw the Player's eye so they know where the exit is.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_5.png\" data-caption-title=\"Fortune - Dungeon\" data-caption-desc=\"Multiple paths are present within this area, all ultimately lead to the same point but Players can take different paths to find different loot and avoid patrolling enemies.\" data-attachment-id=\"455\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Multiple paths are present within this area, all ultimately lead to the same point but Players can take different paths to find different loot and avoid patrolling enemies.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_5\/468997457.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><div class=\"fg-caption-desc\">Multiple paths are present within this area, all ultimately lead to the same point but Players can take different paths to find different loot and avoid patrolling enemies.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_6.png\" data-caption-title=\"Fortune - Dungeon\" data-caption-desc=\"These makeshift towers were added to include some verticality in the space as well as give Players a vantage point to examine the area and learn enemy patrols.\" data-attachment-id=\"456\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"These makeshift towers were added to include some verticality in the space as well as give Players a vantage point to examine the area and learn enemy patrols.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_6\/3631321346.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><div class=\"fg-caption-desc\">These makeshift towers were added to include some verticality in the space as well as give Players a vantage point to examine the area and learn enemy patrols.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_8.png\" data-caption-title=\"Fortune - Dungeon\" data-caption-desc=\"Bridges connect the cells for the colossal monsters and the Towers, allowing Players to reach areas they wouldn&#039;t normally be able to.\" data-attachment-id=\"457\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Bridges connect the cells for the colossal monsters and the Towers, allowing Players to reach areas they wouldn&#039;t normally be able to.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_8\/1076707231.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><div class=\"fg-caption-desc\">Bridges connect the cells for the colossal monsters and the Towers, allowing Players to reach areas they wouldn't normally be able to.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>After progressing through the first half of the Dungeon, Players will be presented with a linear path that leads them towards a makeshift gladiator arena where Undercity prisoners fight for fame and fortune within the prison. Before entering the arena and starting the boss fight, Players are presented with a small altar room where they could catch their breath and replenish supplies during a short down beat. <\/p>\n\n\n\n<div class=\"wp-block-cover has-background-dim has-custom-content-position is-position-bottom-center\"><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"406\" class=\"wp-block-cover__image-background wp-image-458\" alt=\"\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_11.png?resize=750%2C406\" data-object-fit=\"cover\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_11.png?resize=1024%2C554&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_11.png?resize=300%2C162&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_11.png?resize=768%2C416&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_11.png?w=1500 1500w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_11.png?w=2250 2250w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<p class=\"has-small-font-size\"> No enemies here! Players could catch their breath and prepare for the boss monster encounter that lies ahead. <\/p>\n<\/div><\/div>\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\">In this arena, Players will face the boss monster, Bakol, Nightmare King. Everyone will need to work together to trigger environmental hazards, distract, and almost empty their ammunition supply to defeat Bakol, as it has been King of the Arena for centuries and is the toughest foe they have faced yet.  <\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-947 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-large fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-947\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:true},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_13.png\" data-caption-title=\"Fortune - Arena\" data-caption-desc=\"The arena that Players will fight the boss in. It&#039;s shape allows Players to move around in a circle so they can lead the boss around the arena while remaining at a safe distance.\" data-attachment-id=\"459\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"The arena that Players will fight the boss in. It&#039;s shape allows Players to move around in a circle so they can lead the boss around the arena while remaining at a safe distance.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_13\/781979846.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Arena<\/div><div class=\"fg-caption-desc\">The arena that Players will fight the boss in. It's shape allows Players to move around in a circle so they can lead the boss around the arena while remaining at a safe distance.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_14.png\" data-caption-title=\"Fortune - Arena\" data-caption-desc=\"Players are able to climb most of the geometry in the arena, allowing them to replenish some resources during the encounter.\" data-attachment-id=\"460\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Players are able to climb most of the geometry in the arena, allowing them to replenish some resources during the encounter.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_14\/3735375177.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Arena<\/div><div class=\"fg-caption-desc\">Players are able to climb most of the geometry in the arena, allowing them to replenish some resources during the encounter.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_15.png\" data-caption-title=\"Fortune - Arena\" data-caption-desc=\"Players are able to shoot the chains holding up the small prison cells to drop them on top of the boss monster. This not only damages the boss, but also slightly changes the geometry of the arena.\" data-attachment-id=\"461\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Players are able to shoot the chains holding up the small prison cells to drop them on top of the boss monster. This not only damages the boss, but also slightly changes the geometry of the arena.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_15\/1424696594.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Arena<\/div><div class=\"fg-caption-desc\">Players are able to shoot the chains holding up the small prison cells to drop them on top of the boss monster. This not only damages the boss, but also slightly changes the geometry of the arena.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_16.png\" data-caption-title=\"Fortune - Arena\" data-caption-desc=\"A view from the back of the arena.\" data-attachment-id=\"462\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"A view from the back of the arena.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_16\/289971134.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Arena<\/div><div class=\"fg-caption-desc\">A view from the back of the arena.<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n<p class=\"alignwide has-body-color-color has-text-color\"><br>Once the Players have defeated the boss, a gate at the end of the Arena will lower and reveal the path to the outskirts of Undercity. Players will find a nearby Altar that will teleport them back to the Social Hub once all surviving Players have crossed the threshold of the Arena. <br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"750\" height=\"407\" src=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_18.png?resize=750%2C407\" alt=\"\" class=\"wp-image-464\" srcset=\"https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_18.png?resize=1024%2C556&amp;ssl=1 1024w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_18.png?resize=300%2C163&amp;ssl=1 300w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_18.png?resize=768%2C417&amp;ssl=1 768w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_18.png?w=1914&amp;ssl=1 1914w, https:\/\/i0.wp.com\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_18.png?w=1500 1500w\" sizes=\"(max-width: 750px) 100vw, 750px\" data-recalc-dims=\"1\" \/><\/figure>\n\n\n\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n<div id=\"learnings\"><\/div>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background\"> \u2501\u2501\u2501\u2501\u2501 <strong>Brief Post-Mortem<\/strong> \u2501\u2501\u2501\u2501\u2501     <\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\"><strong>What went well?:<\/strong> <br>&#8211; I was able to work with and contribute to a small team of passionate developers with similar interests and together, we were able to quickly create and iterate on the project by constantly reviewing and evaluating our work. <br>&#8211; I built a level\/space that can support multiple types of objectives as well as encourage Players to use different playstyles.<br>&#8211; Constructive feedback was often provided to me, allowing me to iterate based on the team\u2019s thoughts and ideas so I could create a level that everyone envisioned.<br>&#8211; I worked closely with people that could mentor me and help me build my skills with Unreal Engine 4.<br>&#8211; I got a lot done in a short amount of time.<br><\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\"><strong>What went poorly?:<\/strong><br>&#8211; Our team lead had a big vision for the project and we weren\u2019t able to keep on top of scope creep. This caused our project to ultimately fail as we quickly bit off more than we could chew.<br>&#8211; New ideas quickly snowballed into giant tasks that the team didn\u2019t want to give up right away.<br>&#8211; Balancing enemy placement for a 4-player co-op experience was difficult to do by myself. I had to set enemies to a very low amount of HP to simulate how quickly they would be eliminated by a full team, but that didn&#8217;t translate well when enemies were given full HP during the team&#8217;s playtest. We quickly became overwhelmed, even when 6 players were in a single instance.<br>&#8211; It was difficult to schedule everyone for playtest sessions due to the team being spread across multiple different time zones.<br>&#8211; The project lead suddenly left the team without warning.<br>&#8211; The project ended before it could be finished.<br><br><\/p>\n\n\n\n<p class=\"has-body-color-color has-text-color\"><strong>What did I learn?:<\/strong><br>&#8211; How to work with a small, 10 person team and communicate effectively between different disciplines.<br>&#8211; Became more comfortable with building vertical spaces and utilizing the available space within a level\u2019s bounds.<br>&#8211; How to properly set-up AI, Navigation meshes, interactive objects, and level streaming for a game running on a server.<br><\/p>\n\n\n\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n<div id=\"gallery\"><\/div>\n\n\n\n<p class=\"has-text-align-center has-white-color has-header-overlay-color-background-color has-text-color has-background\">  \u2501\u2501\u2501\u2501\u2501 <strong>Gallery<\/strong> \u2501\u2501\u2501\u2501\u2501   <\/p>\n\n\n<style type=\"text\/css\">\r\n\t#foogallery-gallery-624 .fg-image {\r\n        width: 150px;\r\n    }\r\n<\/style>\r\n\t\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox fg-gutter-10 fg-center fg-default fg-dark fg-border-thin fg-shadow-large fg-shadow-inset-medium fg-loading-bars fg-loaded-fade-in fg-hover-grayscale fg-hover-scale fg-hover-fade fg-hover-eye fg-ready\" id=\"foogallery-gallery-624\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:true,&quot;showCaptionDescription&quot;:false},&quot;lazy&quot;:true}\" >\r\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.4.2018_1.png\" data-caption-title=\"Fortune - Level Start\" data-attachment-id=\"477\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_4_2018_1\/1425182514.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Level Start<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.29.2018_1.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"431\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"The redesigned spawn point. Players spawn at the portal (white oval\/arch to the left) and must make their way across a winding bridge to reach the paths leading to the Chasm.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_29_2018_1\/2436273704.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.4.2018_2.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"432\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"If Players took the time to look around the environment they could notice several large characters trapped amidst the cavern walls. These large entities make a return later in the level but are placed here as a bit of foreshadowing.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_4_2018_2\/2451721807.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.4.2018_3.png\" data-caption-title=\"Fortune - Chasm Graveyard\" data-attachment-id=\"478\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_4_2018_3\/560843628.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Graveyard<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.21.2018_1.png\" data-caption-title=\"Fortune - Chasm Graveyard\" data-attachment-id=\"466\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_21_2018_1\/3480792304.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Graveyard<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.21.2018_8.png\" data-caption-title=\"Fortune - Chasm Graveyard\" data-attachment-id=\"467\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_21_2018_8\/1575029620.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Graveyard<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.22.2018_3.png\" data-caption-title=\"Fortune - Chasm Graveyard\" data-attachment-id=\"468\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_22_2018_3\/3014047338.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Graveyard<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.22.2018_4.png\" data-caption-title=\"Fortune - Chasm Graveyard\" data-attachment-id=\"469\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_22_2018_4\/884278236.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Graveyard<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.22.2018_9.png\" data-caption-title=\"Fortune - Chasm Graveyard\" data-attachment-id=\"470\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_22_2018_9\/3507565209.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Graveyard<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.22.2018_12.png\" data-caption-title=\"Fortune - Chasm Entrance\" data-attachment-id=\"471\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_22_2018_12\/1348026640.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm Entrance<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.25.2018_2.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"472\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"View when emerging into the Chasm section from the left\/west corridors. Lights were placed to draw the Player&#039;s eye to points of interest in the area.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_25_2018_2\/3618004682.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.27.2018_2.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"473\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An overhead view of both land masses. The piece on the left supports a small cave system and makeshift fortress that eventually lead to the large crystal on the right (area with red lights)\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_27_2018_2\/4076229620.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.28.2018_3.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"474\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An updated view of the scene when seen from the right\/west corridors. Ammo and health pick-ups were placed to encourage Players to move around the area during combat due to their limited supplies\/ammunition.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_28_2018_3\/2098703160.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.28.2018_4.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"475\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"An updated view of the same area. Cover was added to help Players hide from or lure enemy AI around to give them an advantage.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_28_2018_4\/4194573966.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/04.28.2018_12.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"476\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/04_28_2018_12\/2938562342.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.4.2018_5.png\" data-caption-title=\"Fortune - Chasm\" data-attachment-id=\"479\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_4_2018_5\/968071412.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Chasm<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_2-1.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"433\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_12_2018_2-1\/2575456120.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_6.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"434\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_12_2018_6\/1417838348.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.12.2018_7.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"435\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_12_2018_7\/369017661.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_5.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"483\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_5\/1936990838.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_2.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"482\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_2\/4100429760.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_6.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"484\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_6\/3929546330.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.30.2018_10.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"485\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_30_2018_10\/3482530714.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_7.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"438\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_7\/3465129211.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_2.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"480\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_2\/2724636613.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_3.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"481\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_3\/3810139124.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_11.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"439\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_11\/3048670603.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_12.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"440\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_12\/3657765664.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_14.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"441\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_14\/1519284834.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/05.13.2018_15-1.png\" data-caption-title=\"Fortune - Caves\" data-attachment-id=\"442\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/05_13_2018_15-1\/2778940718.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Caves<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.03.2018_4.png\" data-caption-title=\"Fortune - Gate\" data-attachment-id=\"486\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_03_2018_4\/3136447953.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Gate<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.03.2018_9.png\" data-caption-title=\"Fortune - Bridge to Dungeon\" data-attachment-id=\"487\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_03_2018_9\/2887896239.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Bridge to Dungeon<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018.png\" data-caption-title=\"Fortune - Dungeon\" data-attachment-id=\"452\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018\/2020663051.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_3.png\" data-caption-title=\"Fortune - Dungeon\" data-attachment-id=\"453\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Initial view when entering the Dungeon section. The bright lights in the center of the image, behind the prison cells are meant to draw the Player&#039;s eye so they know where the exit is.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_3\/3700675701.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_6.png\" data-caption-title=\"Fortune - Dungeon\" data-attachment-id=\"456\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"These makeshift towers were added to include some verticality in the space as well as give Players a vantage point to examine the area and learn enemy patrols.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_6\/1131192001.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_7.png\" data-caption-title=\"Fortune - Dungeon\" data-attachment-id=\"488\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_7\/2096392378.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_8.png\" data-caption-title=\"Fortune - Dungeon\" data-attachment-id=\"457\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Bridges connect the cells for the colossal monsters and the Towers, allowing Players to reach areas they wouldn&#039;t normally be able to.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_8\/3677368412.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_10.png\" data-caption-title=\"Fortune - Dungeon Altar\" data-attachment-id=\"489\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_10\/2020870615.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Dungeon Altar<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_14.png\" data-caption-title=\"Fortune - Arena\" data-attachment-id=\"460\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Players are able to climb most of the geometry in the arena, allowing them to replenish some resources during the encounter.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_14\/3251195790.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Arena<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/2019\/03\/06.09.2018_15.png\" data-caption-title=\"Fortune - Arena\" data-attachment-id=\"461\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img title=\"Players are able to shoot the chains holding up the small prison cells to drop them on top of the boss monster. This not only damages the boss, but also slightly changes the geometry of the arena.\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/ericchocholacek.com\/wp-content\/uploads\/cache\/2019\/03\/06_09_2018_15\/1267148757.png\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><figcaption class=\"fg-caption\"><div class=\"fg-caption-inner\"><div class=\"fg-caption-title\">Fortune - Arena<\/div><\/div><\/figcaption><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\r\n\n\n\n\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2501\u2501\u2501\u2501 Game Details \u2501\u2501\u2501\u2501\u2501 &#8211; Genre: 3rd Person Western\/Horror Co-opetition Shooter &#8211; Engine Used: Unreal Engine 4 &#8211; Target Platform(s): PC, PS4 &#8211; Duration: 6 Months \u2501\u2501\u2501\u2501 Description \u2501\u2501\u2501\u2501 Fortune is a game that takes place in a Western setting that takes some inspiration from elements of H.P. Lovecraft. Set [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":163,"parent":21,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/pages\/160"}],"collection":[{"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/comments?post=160"}],"version-history":[{"count":40,"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/pages\/160\/revisions"}],"predecessor-version":[{"id":1625,"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/pages\/160\/revisions\/1625"}],"up":[{"embeddable":true,"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/pages\/21"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/media\/163"}],"wp:attachment":[{"href":"https:\/\/ericchocholacek.com\/index.php\/wp-json\/wp\/v2\/media?parent=160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}